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Hello everyone! This is a small update, but I wanted to update the version to at least let everyone know that this mission pack has not been abandoned. As always, IRL has a way of getting in the way of DCS, but all missions are continually tested regularly to ensure functionality through updates. Thank you all again for the support. These missions have and always will be what they are because of all of you. Until next time, fly high, fly fast, and watch your states.
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Anyone noticed anything different with HARM behavior within the last couple updates? I'm seeing a lot more misses lately, and it seems like unless there are actively missiles in the air, the HARM won't track the emitter and it definitely wasn't like that before. This behavior persists regardless whether the weapon is employed via HTS pod, HAS display or PB to a steerpoint. I've tried it on SA2s, 11s, 15s and 10s (maybe a couple others) and it's the same for all of them. Missile is defeated, HARM sails over the target. HARM evasion is not switched on. These are as 'dumb' as SAM sites can get. In the past, you could stay well outside of range and lob HARMs at them and get consistent hits, now I'm seeing hit rates of 50% at best. I've been flying the Viper and making missions for 2.5 years and things definitely seem different within the last couple weeks. My squadron-mates are all seeing the same thing, in both the Hornet and the Viper. Anyone else notice this? I'm not necessarily complaining either. This change makes Weaseling a really fun challenge, but if it was a change I didn't see it in any of the patch notes, unless I just missed it, which is absolutely a possibility.
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
=617= Evil replied to wilbur81's topic in DCS: F-16C Viper
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Stealth Update: A readme file has been added with a link to a Viper Demo Team livery for the 'Airshow Demonstration' mission. Not enough of a change to warrant a version update.
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I'll get this fixed; thank you! Hadn't realized. As for the formation training, doing what you suggested is rather simple and wouldn't require any scripting at all, just some very simple triggers on mission start, but this mission pack will always be Viper-specific, just like I did for the F15E mission pack I was developing before RazGate put an end to that. But if I branch out into multi-aircraft training packs (not a bad idea), something like this will certainly be implemented. Thank you for the kind words, as well, I'm glad you're enjoying the missions!
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To any and all that follow this thread, thank you for your support as we approach 2 years of this mission pack being posted in in its original form. It is where it is because of you. I know DCS has a very international player base, but to those who recognize and celebrate the Thanksgiving holiday, I hope it is a day that creates loving memories that last for years to come. Stay frosty and watch your states, Vipers. This pack isn't dead. More to come in 2025.
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Still together, still playing once or twice a week.
=617= Evil replied to GhostOps1977's topic in The Jousters's Chat
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HIGHLANDSPRING started following =617= Evil
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As @silverdevil mentioned, I think this is an explorer settings thing as well. I've never experienced this before and it hasn't been reported as an issue until now. The leading period is simply there to make the 'Basic' missions both easy to find and appear at the top of the mission selection, since this mission pack has at it's core, always been for newer players just finding their sea legs with the Viper. I'm sorry for any inconvenience it caused, and I hope you continue to enjoy the missions!
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Small update for today; no new missions but the issues were such that I didn't want to wait for the next major update. - Fixed an issue with F4s appearing as other jets due to not being switched to the new Heatblur model - Fixed - AI jets tasked with refueling on the Expert and Advanced AAR missions stay plugged indefinitely if they beat you to the tanker - Fixed - A few small grammatical and mission header errors were discovered. - Fixed
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And we're back! I cannot believe we're already this far into 2024, but this mission pack has most certainly not been abandoned. Relatively small update this time, just added a couple of 2v1 Defensive BFM missions and fixed a few niggling issues in existing missions. Check patch notes in the OP for details. I hope everyone's 2024 is going well and thanks, as always, for your continued input, engagement and support!
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
=617= Evil replied to wilbur81's topic in DCS: F-16C Viper
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I didn't want to start a whole new thread, but had this pop up for me recently as well. The fusing/incorrect height/parameters solution makes sense to me, but I had HARMs selected, flying at 25k feet and not in PB mode so I wasn't targeting an airborne steer point or anything. It's not something I'm overly concerned about, and didn't effect the weapon performance or anything negative, but figured I'd share to see if anyone could shed any light.
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**CRITICAL UPDATE*** Sorry for the multiple drops in a short period of time, but this one was important. - When DCS v2.9.5.55300 introduced bomb fusing options, it defaulted all CBU burst altitudes to 300 feet, which is essentially unusable. Previously it defaulted to 1500 feet. Additionally, it rendered CCIP and CCRP bombing modes essentially unusable in the older missions by causing the bombs to drop far beyond their targets. - This broke a number of missions within the proficiency pack. - v3.2 now has all CBUs set back at 1,500 feet and all missions involving using any CBU, iron bomb, JDAM or GBU have been tested and verified to work correctly, but if you run into any issues please let me know. Apologies for not catching this earlier, and for any frustrations or inconvenience it's caused anyone.
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Edit: May 30th, 2024 - I mistakenly had CBU-87s loaded in the CBU-103 practice mission. This has been fixed. Apologies. AND WE'RE BACK! Apologies I've gone so long without updates on this one. Been a very busy Spring and Summer for me, but I'm getting back into the swing of things. Today, we have a small quality of life update, including adding 2-player functionality to three of the Expert level missions already existing within the pack. Full Update Notes (Also listed in the OP): v3.1 - May 28th, 2024 **Quality of Life/Mission Improvement Updates** - Weapons: JSOW - Added additional target of inert SA-10 battery with accompanying Steerpoint. - Weapons: GBU-10/12 - Added moving targets just West of primary target area. - All Wild Weasel Missions - Now feature client aircraft without HTS/TGPs for low-tech Weasel practice. - 2 PLAYER MISSIONS ARE HERE! The following Expert missions now have multiple client aircraft allowing for multi-player fun: - On the Run - Gecko Hunt - Go for the Head As always, thank you for everyone for the engagement, suggestions and feedback. It's always welcome. Please let me know if you experience any issues with the most recent update and I'll get them fixed! Fly high and think fast, Vipers. Out.
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Just play with sunglasses on, duh. /s Seriously, though, this would be an AMAZING addition. I love that sunshade on the Eagle so much.