Mistermann Posted June 16 Posted June 16 (edited) Overview Thanks for checking this out. Constructive feedback is absolutely welcome as I’m always looking to improve upon the content I share. Thanks in advance. I make these mini-campaigns for my small group of friends. What started out as a single mission for the Hornet (search Jupiter’s Javelin in files section) turned into several MP campaigns and countless hours of fun for the group. If you haven’t experienced DCS in a fully COOP (PvE) environment, I’d suggest you’re missing out on some real magic. I’d be remiss if I didn’t credit 2 content creators as “spiritual influencers” to my initiatives. They’d be @Dagobert666 and @Jenson. These guys paved the way for my initiatives over the years with MP campaigns themselves. Both are outstanding (one for Hornet, the other the Apache). Thanks to both for their hard work! Download Get the first mission here [https://www.digitalcombatsimulator.com/en/files/3345275/] Details First and foremost, this is designed for Multi-Player. Yes, you can play this solo if you want. The storyline follows a fictional set of events taking place in Afghanistan in 2012. As a member of VFMA-323, you’ll fly “realistic” sorties from Kandahar in the Hornet. I take liberties with some of the story elements in an attempt to keep missions fun, immersive, yet not completely impossible to complete. Most missions take 60-90 minutes to complete. They aren’t overly milsim and are approachable by most intermediate Hornet pilots. Mods and Scripts I abhor mods. For years I wouldn’t even download a mission that had a mod required. Its really a shame, because there are many hugely talented mod makers out there. Alas, I find the juice is rarely worth the squeeze when it comes to mods as many struggle finding/installing/maintaining. IF I choose to include a mod in a mission, it’ll be for a darn good reason. I pledge to keep this campaign as mod-free as possible. I do deploy the splash damage script from @stevey666 in these missions. I like the eye candy and have configured his script to my tastes. If you want to change the settings, or simply remove, it’s the first line of the “initialization” trigger at the top of the triggers list in the ME. Missions Mission 01: Guardian Angel [v1.02 -- June 16, 2025] - https://www.digitalcombatsimulator.com/en/files/3345275/ Mission 02: High Noon Scramble [v1.xx – ] under MP testing/development Maintenance I'll keep this OP updated with new missions. I'll also maintain a FAQ post below. Enjoy! Edited June 16 by Mistermann 1 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
Mistermann Posted June 16 Author Posted June 16 (edited) FAQ Q: I am not a MP pilot, can I play this solo? A: Yes, most of the missions scale to the number of players. I solo'd all the content myself during playtesting. There are some challenging missions that will probably be hard to complete, but there are ways around that if you want to change the mission in the ME (invulnerable?) Q: Whenever there's spoken dialog, there's no on screen text. Is this a bug? A: This is a personal choice I've made. As a VR player, I try and make missions as immersive as possible. One of the ways I do this is by NOT displaying the dialog on screen. This is especially important for longer dialog transmissions. Walls of text are easily one of the things that ruins immersion for me. Whenever there's something ultra critical for the player(s) to comprehend, an abbreviated dialog will display on screen. Q: During a mission, when there's a radio call, do all players have to respond or interact with the radio? A: No, only one of the players needs to respond to trigger events. As soon as one player responds, the radio menu is updated accordingly. Q: I'm a SP, how do I start the mission in MP mode? A: The entire campaign is designed for MP Coop so every mission expects to run in a multiplayer server session. Make sure you start each mission from the "Launch Multiplayer Server" option in order to spawn in the intended spot(s). NOTE: Ensure your multiplayer Advanced Settings have "Resume on load" selected. Edited June 16 by Mistermann System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
Recommended Posts