Qcumber Posted June 5 Posted June 5 7 hours ago, sjpateys said: limitations of the QAG which offers absolutely nothing over the system it it supposed to replace That is not representative of everyone's experience. For WW2 content QAG is much better. It does have lots of issues at the moment but it looks like it could be a good tool moving forward. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Mausar Posted June 7 Posted June 7 Since QAG is for me I use https://dcs-briefingroom.azurewebsites.net/QuickBuilder Few clicks and voila. 1
wilbur81 Posted June 8 Posted June 8 On 6/7/2025 at 5:43 AM, Mausar said: Since QAG is for me I use https://dcs-briefingroom.azurewebsites.net/QuickBuilder Few clicks and voila. This third party mod is really cool, but it still isn't as slick, simple, or well integrated into DCS as the CFM generator was. My suggestion to folks who'd like to get ED to reconsider bringing back their "not planned" Create Fast Mission Generator, would be to let your voice be heard here in this thread. Again, this is not about getting rid of the new QAG, necessarily. i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
sunburn12 Posted June 8 Posted June 8 Am 3.6.2025 um 16:56 schrieb wilbur81: Fair enough. I'm not sure there was an appreciation by the devs for how the CFM generator bridged the ME and something like they what the want the QAG to be. Regarding your desire for working WWII mission generation, would you have liked/enjoyed using the CFM generator in the way I mentioned in a previous post (pasted below), if it had supported WWII ops and units? Again, the QAG isn't even in the same league as the old CFM generator regarding the quick functionality I've outlined below. But if I were a big WWII user, I'd certainly want it to support WWII generation. What's been lost with the introduction of the new QAG is this: The ability to, in approximately 60 to 90 seconds, with essentially one click (because it saved your previous settings like "Blue Air Units - MAX") create a battle field that had 200+ units that were not where I knowingly placed them... and that is key. We now no longer have an option in DCS to create a fast, high unit count mission that is RANDOM in nature. This is a huge single-player feature loss for me... I'm assuming it is missed by others, too. I also constantly used the CFM generator to create a base mission for, say, the A-10. After one or two clicks, I now had a mission of 270+ units and an a-10 group poised for CAS. Then, in the ME... I just dropped in a Hornet and made it "PLAYER." VOILÀ! I had a single player Hornet mission that was close to random in nature... and a populated world in order to enter into. I completely agree!
sjpateys Posted June 8 Author Posted June 8 On 6/5/2025 at 7:52 AM, Qcumber said: That is not representative of everyone's experience. For WW2 content QAG is much better. It does have lots of issues at the moment but it looks like it could be a good tool moving forward. Thats because the old CFM had no WW2 functionality built in. You have completely missed the point entirely.
sunburn12 Posted June 8 Posted June 8 QAG: Possibilities like in the editor, just a lot more limited and awful handling. Takes just as long to load the map as the editor (because it doesn't work without it) and with the difference that instead of the map, the loading bar is shown. To me it looks more like some simple subroutines that are already present in the game. Adjusting a few menus - making things worse while trying to improve. @ED - please listen to the community and fix some fundamental points: Overhaul AI ground units, implement Visual Editor and (hopefully) dynamic Battlefield at some day. An old hand who is becoming increasingly frustrated... 1
Qcumber Posted June 8 Posted June 8 15 minutes ago, sjpateys said: Thats because the old CFM had no WW2 functionality built in. You have completely missed the point entirely. What point have I missed? For me QAG is better. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Guldendrak Posted June 12 Posted June 12 Tried again yesterday, and I clearly don't like this new quick game generator. For exemple I tried to make a mission with the mirage F1 and could not select it at all, this one is missing. And when you select a cold war era, both of them, early or late, you can choose ww2 planes but not all cold war planes, again the mirage F1 was missing, but even the mig 21 bis ... I used to find the quick mission from the competitor game on WW2 planes very generic, but it works a lot better and I'm sad we can't do one about as good.
dmatsch Posted June 12 Posted June 12 we didn't need a QAG. Quick and dirty missions can be done faster and better in the ME. We needed a FULL mission generator like the 3rd party ones that have existed for more than 5 years now. And a dynamic campaign generator like the ones that have existed for more than 5 years now. But all of this is a moot point if they can't fix the AI. 1
wilbur81 Posted June 12 Posted June 12 4 hours ago, dmatsch said: we didn't need a QAG. Quick and dirty missions can be done faster and better in the ME. I wholeheartedly agree. 1 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
ED Team NineLine Posted June 13 ED Team Posted June 13 Thanks for the feedback, but the QAG is here to stay, so if you don't need it and can make missions faster in the ME, it might not be intended for you. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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