inZane Posted December 5, 2024 Posted December 5, 2024 In MP server, we had 2 members slotted beside one another. When we did the salute to taxi all we got was awaiting ATC status. When one of us leaves the slot, we get marshalled. null VAF SUPT And Refueling-20241204-190403.trk Reproducable on Kola and Caucusus PNY 4080 Super, AMD Ryzen 7 9800X3D, Gigabyte X670e Aorus Pro X MB, 64GB DDR5-6000 Ram, Pimax Crystal Light Winwing Orion2 base with F-16EX grip, Winwing Orion2 Throttle with F-18 Grip, Winwing TopGun MIPs, Logitech pedals Currently member of Virtual Armed Forces. Click link to Join - https://discord.gg/NRaZbcK9nJ DCS Modules F/A-18C, F-16, F-5, F-4E,A-10C, AH-64D, KA50-III, P-51D and FC3 aircraft. Terrain Modules: PG, Caucus, Marianas, NTTR, Syria, South Atlantic, Sinai, Kola, Afghanistan and Normandy 2.0.
inZane Posted December 5, 2024 Author Posted December 5, 2024 This time, 4 Hornets. 2 on elevator 2, 2 on elevator 3. 2 of us had awaiting atc status and 2 got waiting crewmember. Once 1 of us left the server, the person beside got marshalled to a catapult. The 1 hornet that got marshalled launched and the other 2 still awaiting atc and awaiting requested crewmember. This is repeatable for the other 2 hornets that were on the other elevator. VAF SUPT And Refueling-20241204-191814.trk PNY 4080 Super, AMD Ryzen 7 9800X3D, Gigabyte X670e Aorus Pro X MB, 64GB DDR5-6000 Ram, Pimax Crystal Light Winwing Orion2 base with F-16EX grip, Winwing Orion2 Throttle with F-18 Grip, Winwing TopGun MIPs, Logitech pedals Currently member of Virtual Armed Forces. Click link to Join - https://discord.gg/NRaZbcK9nJ DCS Modules F/A-18C, F-16, F-5, F-4E,A-10C, AH-64D, KA50-III, P-51D and FC3 aircraft. Terrain Modules: PG, Caucus, Marianas, NTTR, Syria, South Atlantic, Sinai, Kola, Afghanistan and Normandy 2.0.
inZane Posted December 5, 2024 Author Posted December 5, 2024 3 hornets. 2 on elevator 2, 1 on elevator 3. one hornet awaiting atc, 2nd hornet on that elevator left server and still stuck awaiting atc. 3rd hornet on its own on elevator 3. awaiting atc status VAF SUPT And Refueling-20241204-193723.trk PNY 4080 Super, AMD Ryzen 7 9800X3D, Gigabyte X670e Aorus Pro X MB, 64GB DDR5-6000 Ram, Pimax Crystal Light Winwing Orion2 base with F-16EX grip, Winwing Orion2 Throttle with F-18 Grip, Winwing TopGun MIPs, Logitech pedals Currently member of Virtual Armed Forces. Click link to Join - https://discord.gg/NRaZbcK9nJ DCS Modules F/A-18C, F-16, F-5, F-4E,A-10C, AH-64D, KA50-III, P-51D and FC3 aircraft. Terrain Modules: PG, Caucus, Marianas, NTTR, Syria, South Atlantic, Sinai, Kola, Afghanistan and Normandy 2.0.
Jself Posted December 5, 2024 Posted December 5, 2024 we had similar issues tonight. Had 10-12 hornets spawning in together, seems like once the logic hangs up, the only way to clear it is to have the pilot its hung on to de-spawn 1
paura19 Posted December 5, 2024 Posted December 5, 2024 Same. Two aircrafts side by side is a NO GO for taxi. 1 MB2 Czech DCS server. Youtube české Tutorialy Discord MB2 1.Flight | =UVP= Czech school of TOP GUN | DCS at Airshow - Aviaticka Pout 4K player | ASUS B760-F | i7 13700KF 5,4Ghz | MSI 4080 SUPRIME X | 64Gb G.Skill 6000MHz | 2TB M2.PCIe4 for DCS | Corsair RM1000e | (build 2023)
inZane Posted December 5, 2024 Author Posted December 5, 2024 (edited) @Wags @BIGNEWY Is this something that you know of already ? Edited December 5, 2024 by inZane PNY 4080 Super, AMD Ryzen 7 9800X3D, Gigabyte X670e Aorus Pro X MB, 64GB DDR5-6000 Ram, Pimax Crystal Light Winwing Orion2 base with F-16EX grip, Winwing Orion2 Throttle with F-18 Grip, Winwing TopGun MIPs, Logitech pedals Currently member of Virtual Armed Forces. Click link to Join - https://discord.gg/NRaZbcK9nJ DCS Modules F/A-18C, F-16, F-5, F-4E,A-10C, AH-64D, KA50-III, P-51D and FC3 aircraft. Terrain Modules: PG, Caucus, Marianas, NTTR, Syria, South Atlantic, Sinai, Kola, Afghanistan and Normandy 2.0.
ED Team BIGNEWY Posted December 5, 2024 ED Team Posted December 5, 2024 Hi, we will take a look at the tracks, thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
CaliJoshua Posted December 6, 2024 Posted December 6, 2024 7 hours ago, BIGNEWY said: Hi, we will take a look at the tracks, thank you Can we please fix the ability to disable the deck crew and the flares. We don't use human controllers and LSO.
Hotdognz Posted December 6, 2024 Posted December 6, 2024 I had the same issue in MP, 2 on the deck one could taxi I had "wait for ATC" it never cleared even after de-spawning and re-spawning.
fagulha Posted December 6, 2024 Posted December 6, 2024 And the inability for removing the wheel chocks by ground crew comms (now is automated) doesn´t help. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
ED Team BIGNEWY Posted December 6, 2024 ED Team Posted December 6, 2024 4 minutes ago, fagulha said: And the inability for removing the wheel chocks by ground crew comms (now is automated) doesn´t help. without it there would be a free for all on the deck and complicate things even more. 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
fagulha Posted December 6, 2024 Posted December 6, 2024 13 minutes ago, BIGNEWY said: without it there would be a free for all on the deck and complicate things even more. I imagined that of course. And in my point of view it's more real life like this way, it just complicate things on our side. I'll try to adapt like I always do. Keep up the awesome work and thank you. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Jself Posted December 9, 2024 Posted December 9, 2024 as some mentioned earlier, please give us a toggle on the flares its incredible distracting for multiplayer when we have live controllers 3
lee1hy Posted December 9, 2024 Posted December 9, 2024 If another player spawns multiple times with dynamic spawn and then spawns in the middle of the aircraft carrier, it gets stuck at ATC and WAIT CRIEW. It seems like the process is messed up with dynamic spawn. kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Sindar Posted December 20, 2024 Posted December 20, 2024 Confirmed in MP missions. Awaiting ATC status is on indefinitely if there is another airplane nearby. Brake pads won't retract. Can't take off for an hour. What should I do?
theIRIEone Posted December 21, 2024 Posted December 21, 2024 At this point i'd take the "free for all" over the "not being able to fly at all" any day..... 3
Smax70 Posted December 21, 2024 Posted December 21, 2024 Especially after I've spent ten minutes starting up and programming weapons etc., only to get the 'you're not going anywhere' error message.
drizzt1700 Posted December 22, 2024 Posted December 22, 2024 Flagging that this also appears to be an issue in single player, in larger campaign missions with many AI aircraft. Attached is a track where I am waiting for taxi clearance that never comes, while an AI hornet is waiting to taxi to a catapult while all catapults are clear. Definitely appears to be a bug with the new director system. Raven one - M10 cannot taxi.trk
Amarok_73 Posted December 23, 2024 Posted December 23, 2024 I observe, that these two guys seems to be prone to catching the jam... null Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
Squeaky_B Posted December 24, 2024 Posted December 24, 2024 I'm having the same issue with "Awaiting Taxi Permission" I have a mission where the carrier deck is populated with statics and the player +1 AI, spawn on elevator 4 to taxi to Cat 3 & 4. The taxi route is clear to the Cats but the directors aren't working and only see the "Awaiting Taxi Permission". What might be of use, is if I use the Tomcat, and go full afterburner in the chocks it can over power them and as soon as it starts to move the directors start working and direct to the cat without issue. As a workaround could you allow us to remove the chocks manually so that missions aren't scrubbed? 1 Spoiler
Thunk Posted December 24, 2024 Posted December 24, 2024 @Squeaky_B My first impression with today's patch is: The same mission is getting blocked on the deck at exactly the same spot as before, except now it says "Awaiting Taxi Permission" instead of "Awaiting ATC status." So, I began experimenting and found some conditions where I can make things work. I didn't try these steps on the prior version, so I can't say whether this is new behavior in this patch, or if this would have worked in the prior version. I tried staggering the spawn of AI aircraft, so some don't appear for 30 seconds which adjusts where AI and players spawn on the deck. What I'm seeing happen is: If aircraft are in spawn points 1, 2, 3 and 4 and I spawn behind them (points 5, 6, 11, 12, 13) then this seems to be the problematic scenario. If I spawn in 5, 6, 11, 12, or 13 then I *must* wait for the aircraft in 1, 2, 3 and 4 to move first. If I do the first salute before those 4 have moved, the deck get stuck every single time with "Waiting for Taxi Permission." If I wait until 1, 2, 3 and 4 have started moving--even just a second after the 4th one moves--before I salute, then the deck keeps moving and everyone launches. I forced my spawn point to change by altering the delay of when the AI aircraft spawn in (up to 30 seconds after mission start). If I spawn anywhere else on the deck, I can salute immediately and begin moving without the deck ever getting jammed up. Since we can't directly control where we spawn on the carrier, I can't confirm these results 100%. However, what I described above, at least in my missions, seems to be repeatable. If I"m in 5, 6, 11, 12 or 13 (aka, forward of the island on the outer edge, on or by the elevators) then I must wait for any and all aircraft in 1, 2, 3 and 4 (those that spawned in The Street) to start moving before i salute otherwise the deck gets hung up with "Awaiting Taxi Permission." Although this is different than the layout you described, I'm somewhat encouraged that this seems to be working in my missions. Out of curiosity, are you saluting before the AI aircraft starts to move? What happens if you salute only after it moves? If you delay the AI's spawn for, say, 30 seconds, can you salute after it spawns in? Just grasping at straws here, trying to find a pattern. 1
Squeaky_B Posted December 26, 2024 Posted December 26, 2024 @Thunk Interesting about the waiting for previous positions to move first. In my mission I have the carrier decks populated by a script at mission start. These statics once placed block spawn positions 1 - 6 forcing the player and the AI wingman to spawn on 7 & 8. The player is set to late activation and activated when the mission time reaches 3 seconds. (If I don't do this the player Spawns before the Carrier deck script runs and...."fire happens"). I wonder if the blockage is being caused not by the route to the cat but instead waiting for the spawn positions to become free pr move first? Some things I need to test: 1) Populate the carrier deck the old fashioned way in the mission editor and not use the script. Block Spawns so that the player starts on positions 8 & 7 and see if it still blocks. This should help figure out if statics on spawn positions block the directors. 2) Place down Uncontrolled AI first to block spawn positions 1 - 6 and see if they also block it. This should help me figure out if its anything on those spawn positions or just statics. Essentially I'm just trying to figure out a way to reliably create missions with populated carrier decks that dont always use Cat 1 Sorry for the late reply (Christmas got in the way :D) Spoiler
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