

Shibiswag
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Well, that was the issue, I was trying to do a repair, and I couldn't without that error JSON error showing up. So apparently even to do a repair the updater still has to connect to the DCS server, so I guess now we know that if it's down, you can't do anything. That's why I was considering the re-install because I thought something at the core had messed up and wouldn't even allow it to repair itself.
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Confirmed, working again. Thank you BIGNEWY. Thought something was seriously wrong and didn't want to have to re-install.
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Game was working fine yesterday, now launcher crashes and can't even do a repair. Keep getting this error I haven't changed anything what so ever, don't want to re-install, how to fix? \AppData\Local\Temp\DCS\autoupdate_templog.txt 00000.000 === Log opened UTC 2024-12-10 04:37:50 00000.020 INFO : DCS_Updater/2.17.2.8 (Windows NT 10.0.22631; Win64; en-US) 00000.020 INFO : src-id: 1bc8e7517304bc62fa4e911299a74b67759f8a4a, lib-id: b88ea51ae2210987a3865f77cc1802548216d7a8 00000.020 INFO : cmdline: dcs_updater.exe repair 00000.070 STATUS: Initializing... 00000.071 INFO : basedir: F:\DCS World\ 00000.072 INFO : DCS/2.9.10.3948 (x86_64; EN; WORLD,CAUCASUS_terrain,MARIANAISLANDS_terrain,POLYCHOPSIM_SA342,KA-50_3,KA-50,MI-8MTV2,UH-1H,SPITFIRE-MKIX,BF-109K4,P47D30,P-51D,F-16C,A-10A,SU-25A,F-15C,MIG-29,SU-27,SU-33,A-10C,DEKA_JF-17,MIG-21BIS,RAZBAM_M-2000C,RAZBAM_AV8BNA,F-5E,HEATBLUR_F-14,A-10C_2,FA-18C,PERSIANGULF_terrain,SYRIA_terrain,NORMANDY_terrain,NEVADA_terrain,SINAIMAP_terrain,SUPERCARRIER,WWII-ARMOUR,CA) 00000.072 INFO : branch: 00000.073 STATUS: Checking for updates... 00000.797 INFO : Got reply from www.digitalcombatsimulator.com 00000.798 STATUS: JSON error: lexical error: invalid char in json text. <!DOCTYPE html> <html lang="e (right here) ------^ 00060.991 === Log closed.
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Refunded, used the money to buy the F4 instead.
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Mike Force Team started following Shibiswag
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@NineLine Under what heading do we put in for a refund with support? Game problem, Order purchase payment and Ed Miles, commercial or additional?
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you are also getting a product that has no guarantee of ever being finished. Trust me, if you've heard of 7 days to die. That game has been in Alpha (Early access) for 10+ years now. They are barley going 1.0 in a few weeks. which was honestly supposed to be another Alpha (update) to version 22. Not misrepresenting anything. Early access is exactly that, you are intentionally buying an unfinished product knowing it's going to be bugged, yet also knowing that doesn't guarantee it's going to be finished either, or in a certain amount of time, and can be dropped all together. Now, if they released it as a "finished product" and it was virtually useless and unplayable, then yes, a refund should be warranted. A perfect example of this was "SimCity" when it was released by EA way back when. That game was sold as a finished product when indeed it was not, it was bugged to all hell and back, unplayable, couldn't even get online to it to even play, which EA stated was only way to play which was a lie as later someone found in the code that it could be run just fine for single player offline. They said "no refunds" yet had to issue them because many like myself went to the BBB and reported it as false advertising and got my money back. So whoever is doing what in this whole debacle of a situation with RB, from my understanding ED has a clause in their contract that 3rd party devs have to hand over the source code for the module so if they pull out so ED can still update the product, which I read that RB has failed to do. Though like I said that's just what I've read, don't quote me on that.
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Just simply stating facts. Oh no I made a typo and misspelled a word.
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You can disagree all you want. You are buying a product that is not complete from a 3rd party developer. You buy Early Access (Alpha) products at your own risk. You can't turn around and say oh give me my money back because the 3rd party developer did or didn't do something out of a breach of contract. Go read the ToS then if you don't believe me. You did not buy "DCS" DCS World is Free to Play. You purchase the Modules to use in the game again which is 100% free. If those modules fall under a 3rd party that is not willing to cooperate then that is not on the fault of ED. You are still not intitled to a refund because again you purchased a product knowingly it was unfinished. You also agreed to the ToS when it clearly states no refunds. So no, no one owes you anything. Well as unfortunate as that is. I was referring directly to the 15E not prior modules that are completed. Though I also stand by my point, is that again, you buy Early access at your own risk. Now if these planes become completely broke, I know the M2000 can't pull past 6G because of the limiter break. If these planes do become unplayable/broken, then yes ED though they aren't going to issue refunds, should at least compensate by giving the products worth of miles into people's accounts, or offer some kind of trade program.
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No one forced you to buy an early access item. You do so at your own risk knowing things like this can happen.
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cannot reproduce JDAM Pre Mode not working
Shibiswag replied to Viper1031's topic in Bugs and Problems
Yes according to the Airforce it's 13m(40FT) I understand realism but even the accuracy is 80% within that CEP IRL However, f16 = 100% miss rate for all smart weapons, not just the JDAMS, but I did some plays online with the WMCDS and Brusers both go way past the PPSTP before releasing their bomblets resulting in a miss, though sometimes the bomblets drift over and dmg the target but still not good. So they need hopefully update it soon and add the two sub modes and tweak it on those or find some way to fix the INS of the 16. I mean I'm playing the 18 and the 15 so I don't have to worry about the JDAMS/OSM with those. Heck even went back to flying the good ol hog. -
cannot reproduce JDAM Pre Mode not working
Shibiswag replied to Viper1031's topic in Bugs and Problems
So then why are 100% failing to hit their target when the coordinates are input in a stp in the 16? Yet the 15E which uses the same ##.##.### format, bombs hit 100% of the time and on direct target. the 18 as well even though it uses the ##.##.##.## format, still again, hits are 100% of the time. As well as the A10C1&2 This issue is specifically tied to the F16 in their last INS/GPS update. Something broke between the functionally of the GPS/INS system in the plane and the coordinates to the weapons. It's not just JDAMS, it's any guided munition aside from LGB, this includes WCMDS as well as the AGM-158 all weapons when put in via stp fail to hit their targets. Because if that's the case for the JDAM, this issue would present on all platforms that can carry it. Also why is it when i use the TGP in the 16 and creating mark points, they hit their target 100% of the time. Sorry I don't understand your logic. and it's actually 40ft (13m) according to the USAF. -
investigating Maverick BGST & JDAM PPT Still broken post patch.
Shibiswag replied to Shibiswag's topic in Bugs and Problems
@Lord Vader Please see new track file I have attached regarding my previous statement regarding despite hot start, manual re-arming of mavricks are not BSGT from hot start. This is from a hot start - loaded Mav's on the ground via ground crew rearming, not in mission editor. I have done no attempt to BSGT in game as I did in the previous statement, as you can see targets are even 70+ miles away. When I near the target area you can clearly see the Mavrick seaker is not BSGT to the target pard and is slewed off to the right of the target. Only time Mavricks are actually BSGT to the TGP is as I previously stated only done when plane is loaded via mission editor onto a hot start, then yes they are BSGT and work correctly. MavBSGT-2.trk -
investigating Maverick BGST & JDAM PPT Still broken post patch.
Shibiswag replied to Shibiswag's topic in Bugs and Problems
Actually, I have tested that. regarding the hot start auto-boresight. It only seems to work if the plane is pre-loaded in the mission editor, then yes, the mavericks are bore sighted correctly. Though not in the track file that with just a hot start and arming the plane, the mavericks are not automatically bore sighted and are still slewed off and not matching the TGP. -
investigating Maverick BGST & JDAM PPT Still broken post patch.
Shibiswag replied to Shibiswag's topic in Bugs and Problems
attempted bsgt from the air, still did not work. Mavericks are still offset and Auto TGP handoff will not autolock due to the maverick being offset. Please let me know if I am doing anything in error. MavBSGT-1.trk -
Mavricks still do not work for boresighting, manual or auto. On the ground or boresighting from the air. They are always a few feet off to the right of the TGP. Only time Mavricks work with TGP is if it's a hot start with them already loaded then they are automatically bsgt and work just fine in auto or manual mode. Even if it's a hot start and they are loaded after, they will not BSGT correctly with the TGP, same with cold start. Until they fix it, BSGT is broken.