-
Posts
497 -
Joined
-
Last visited
Recent Profile Visitors
7858 profile views
-
Oops, missed that.
-
See this thread. It appears that the WW2 airstrip should be longer.
-
Cannot catch a wire - think I found the reason
AndyJWest replied to Don Rudi's topic in Bugs and Problems
Could have been worse. Like the time Open Office refused to print anything on a Tuesday. Link -
Some British carriers had hangers which weren't quite tall enough to accommodate standard F4Us with the wings folded, so the aircraft were modified to make them fit. I doubt it had much noticeable effect on performance.
-
Yup, like Dragon1-1 says, anything other than a simple lever (with a direct mechanical linkage) would add complexity. Remember, the basic design goes back to the late 1950s/early 1960s, with the Hawker P.1127 and Kestrel. They presumably found something that worked, and stuck with it. Given how much extra capability VSTOL adds to an aircraft, its remarkable how few changes they had to make to cockpit configuration to facilitate it. Other than the nozzle lever and STO stop, the only other 'special' control I can think of is the water switch - everything else is integrated into stick and rudder, used in the conventional sense. Simple is good.
-
Will a Hornet actually do 350 kt with speedbrake, gear and flaps all deployed? If they actually were. At 350 kt, you are 100 kt over maximum gear and flaps deployment speed, so they may not have come out at all. I'd check your throttle via the Windows controllers thingy, and if that doesn't show anything obvious, just carry on until it happens again. If it does, check to see what is actually happening in-cockpit, and save the track.
-
Was the throttle stuck, or could you move it to idle?
-
Would make sense, given that for catapult launch external tanks need to be either completely full or completely empty to prevent the fuel from slopping around.
-
'Should...should...should...' Why would either party act on what you think they 'should' do? If it was as simple as customers 'calling on' them to do things, we could have 'called on' them to settle the dispute months ago.
-
AIRBOSS wind direction is wrong on screen
AndyJWest replied to Solo_Turk's topic in Bugs and Problems
Don't think that was it, but it looks like it will do the job. Many thanks. -
AIRBOSS wind direction is wrong on screen
AndyJWest replied to Solo_Turk's topic in Bugs and Problems
Yup. The difference in wind speed from sea level to deck height would make any mathematical solution trickier, if one was trying to be exact. In practice, negligible in regard to getting the wind down the deck though. I'm fairly sure I saw a tool of some sort for doing the calculation graphically somewhere on the forum. Anyone know where it is? If not, I could probably knock one up that at least gave a ballpark estimate for the optimum heading relative to the wind direction. -
AIRBOSS wind direction is wrong on screen
AndyJWest replied to Solo_Turk's topic in Bugs and Problems
Wind speed and direction can vary with altitude. -
AIRBOSS wind direction is wrong on screen
AndyJWest replied to Solo_Turk's topic in Bugs and Problems
If you go to the LSO station (LAlt-F9 is the default I think), the wind speed and angle (relative to the angled deck) are displayed. Wind 3 degrees to starboard of the angle, at 27 kt: As for the maths to work it out, it's a classic 'solution of a triangle' problem. If I can get my brain in gear, I'll figure out which particular case applies. Alternately, you can draw the relevant vectors to scale, and solve it that way. -
AIRBOSS wind direction is wrong on screen
AndyJWest replied to Solo_Turk's topic in Bugs and Problems
I'm fairly certain that DCS uses true north rather than magnetic north as the wind direction datum. Ships heading will be magnetic. This can complicate things. Nope. If the ship is moving, you need the natural wind coming from the port side to get the resultant straight down the angle. And yes, math, or experimentation, is required since the correct heading depends on both the wind speed and the speed of the ship. -
From the first post in this thread: "We dont want to state any time window for release as the mod is still far off and we want to get it right without having to skip steps to meet a set date". If someone is working in their own spare time on something you will get for free, "when it's ready" is an entirely appropriate response, in my opinion. And very likely the only answer they can give, in such circumstances, since work, personal life etc may have to take priority.