Jump to content

handqual

Members
  • Posts

    13
  • Joined

  • Last visited

1 Follower

About handqual

  • Birthday 10/22/1975

Personal Information

  • Flight Simulators
    DCS (Obviously!) and IL2 BOX
  • Location
    Norn Iron
  • Interests
    Flying, beer and music. Not necessarily in that order...

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @King39, John, I'm sorry to report that Mission 3 appears to be broken too. Pig 2 does not start and remains on the apron and there appears to be no way to contact Hammer or Mace in the F10 Comms menu so you can't meet the completion conditions.
  2. That's great, thanks. And you are most welcome! I really did enjoy the variety of missions you put into the campaign and am very grateful that you have taken the time to update it.
  3. Hi @King39, Firstly, many thanks for updating this campaign, this was one of the first campaigns I played after learning the Hog and I really enjoyed it. As you had updated it I started another playthrough, however, I've found what seems to be a bug in the second part of the first mission (the first combat mission) after passing the first waypoint ("Turn") and when inbound to the "Fence" waypoint Lead starts giving "Pig-2 attack!" commands every 7 seconds, which gets a bit wearing! It interrupts all of the dialogue and kind of ruins the whole operating as a pair kind of thing! Any ideas as to what may be causing this? Thanks!
  4. This is now fixed for me with the latest patch.
  5. Me too! I posted about it here with my crash logs. Exactly at the same point as you all - when the bomb hits the first bridge.
  6. I'm having a similar issue with DCS crashing but in my case in a single player campaign (Agile Spear - A-10CII). Always at the same point -I've tried three times.I've done a repair and a refresh of the Savegames/DCS folder and a complete re-install but still it continues. I've used the Discord log analysis tool and it says that transport.dll is causing the crash. If anyone has any ideas I'd be grateful. dcs.log dcs.log-20241021-201728.zip
  7. This is very interesting - it's a pity as I use OXRTK to display the time in my headset so I don't lose days! Does anyone know a different way to achieve this?
  8. Hi all, I have a problem with the Anti-Collision binds for the A-10C 2. I've set up a toggle switch and assigned the "On" and "Off" positions. When I move the physical switch the switch moves in the cockpit in the correct sense but it doesn't trigger the anti-col lights to come on when I switch to the external view. If I click the switch in the cockpit with the mouse or use the default toggle bind it works as it should. Any ideas? Hope that made sense! Thanks!
  9. Hi Flappie, thanks for getting back to me. I can confirm that this is a classic case of PICNIC (Problem In Chair, Not In Computer) . When I ran a test similar to yours above they do indeed do some damage but perhaps not as much as I would expect. The gun on the A10 is more effective than 500lb bombs it seems! Thanks again.
  10. Hi All, I have a question about anti ship strikes. I am writing a mission scenario for the A10CII that requires some escorted cargo ships to be sunk. In a few test flights a direct hit from a 2000lb (GBU-10) bomb destroys them completely, a Maverick causes 54% damage to the cargo ship and 19% to the bulker but a direct hit by a 500lb bomb (GBU-12 or LJDAM) causes no damage at all to either of them. Is this a bug? It just doesn't seem right.
  11. Yes, if Turbo Mode is deactivated it does not crash when raising the headset. Hope that helps.
  12. Are you running the OpenXR Toolkit with Turbo Mode on? If so, I find that causes a crash with both the Quest 2 and 3 when I lift the headset.
  13. Hi All, Forgive me if this has been asked before. I'm fairly new to DCS and trying to find my way around the arcane mystery that is the Mission Editor. I mostly fly the A-10CII and am playing through some of the campaigns and missions available. One thing I have noticed is that when the missions start from the runway my AI wingman starts rolling as soon as I do. There have been a few occasions where my wingman has crashed into me during the take off roll. In the real world I'm sure they would delay for at least 20 seconds (at least according to the few accounts I've read), especially when loaded with ordnance. Is there any way to implement this delay in the ME?
×
×
  • Create New...
OSZAR »