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SparrowLT

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  • Flight Simulators
    DCS world, Microsoft Flight Simulator, Falcon 4.0 Allied Force, F-14 Fleet Defender, X-Wing vs TIE Fighter, X-Wing Alliance.
  • Interests
    stuff that flies ..or sometimes doesnt.

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  1. Muchisimas gracias.. looking forward for next update
  2. Since today update if i select 2 or more pylons with rockets the ERR light comes on and the selected weapons except the gun doesnt work.. I do the same i allways did until today and allways worked.. remove stick guards, master mode to AG, master arm on.. select pylons with the rocket pods (usually in pairs) , selector to ROC and i would get the R in the upper panel and work correctly.. Now it doesnt.. it flashes ERR light. but if i select only one pod , no matter wich side the ERR light comes off and it fires that pod normally.. so the only way right now since today update to use rockets is to use individual pods I even checked in mission editor that the pods were the same type of rockets just in case If the pilons have bombs and i select them and bomb mode it works fine (no ERR light and they drop in pairs as expected)
  3. The manual says otherwise And i have used the gun a lot in AG and AUTO works actually quite well.. accidentally or not..
  4. In the CC manual is explained.. the gunsight has 2 options.. fixed and gyroscopic (AUTO). AUTO mode tries to give you a kinda CCIP solution.. works fine with the guns..not so with everything else.. for droping stuff or using rockets is prefered to set it to manual and set depresion MILS acording to bombing /rocket tables.. It also works in air to air in AUTO .. both as a gyro stabilized gunsight and also as the piper for the IR seeker.. you can even set a range so you know where a 35f wingspan target would be in range aligned with the sight if fits between the sight marks
  5. Is this why now when i switch level flight AP it just nose dives into the ground?
  6. Well i managed to fix it.. i had to copy the mod files to the core folder liveries of each plane into the "default" folder .. now it shows back in english
  7. In my case ALL cockpits reverted to russian, Flankers and Frogs included So we need to copy them to the core folder as "English" folder? not overwrite whats in default or create folders as default?
  8. Seem to have stop working with one of the latest updates... any ideas ?
  9. BTW i tried beating the mission recently and i ended at a point where i would not get new missions.. if i cancelled the mission i was "suposedly" in it would give me another ..then it began giving me missions i had allready done and then it stoped giving any new missions..it would remain stuc at "incoming call" . does that mean i beated all avalaible missions?
  10. The server has to support the mod.. 4YA has a new mod server wich supports the SU-30 ..i used it there 2 times
  11. We now call it the interstellar glitch
  12. Anyone here knows servers that use this bird? specially if they run missions ( like CSAR for the other choppers)
  13. yeah i copied the mod folder back to the saved games folder and now i can load MP servers again
  14. In some missions i did to just fly it arround i can contact tower.. you need to have the radio on for sure but i got permision to start , hover and departure.. i cant get the ships to answer for permision to land tough (i can in the Huey)
  15. Not a huey pilot either .. but the old feels much more natural and smoother somehow.. and also the torque vs temp vs actual cruise speed seem on point with the reported 205/UH-1H figures (cruise speeds arround 100-110k) But even ignoring all that the biggest issue (apart from the horribly VRS thing) i can tell is just from seeing a LOT of Huey videos how much left pedal the pilot uses on take off and hover.. and its not even 1/3 of what needs to be used with the new flight model.. that could contribute for the twitchiness of new FM
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