

Glide
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Everything posted by Glide
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I'll even throw in Falcon 3.0. Offers. DM me.
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Chasing a phantom? My advice, when you make a mission, add a tanker, take off, join the tanker just like you would for AAR, wave, and carry on with the mission. That adds a nice touch of realism, and it's good practice. But, that's me. I also don't do cold and dark starts, so ymmv.
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Stutters is not quite correct. You get "old" frames that are slightly out of sync, so you get some double vision happening. It's easy to see on the runway lights as you rush past them. Yes, there is something strange going on, but I'm not convinced it's CPU core related. I see clearly repetitive behaviour where the CPU frame times are all 5ms, then they jump up to 10ms, then 15ms, then it flushed back to 5ms. There's a timing issue in there somewhere.
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I'm wishing that Santa would bring me an A400M, a C-130J (but I'm not fussy, e or h works), and a KC-46 or KC-777 (wink, wink). Need something big to fly in that beautiful lighting.
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I see stars! And the most amazing sunrise over Syria map from 40000ft. I think Roy Scheider did it best, "It's showtime!" Awesome!
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I love this sim. Let's take a page out of the civilian sim's deck, and remember there are 15M flight simmers, of which 3M are hard core, and 6M are "digital tourists". We are a small market, and it is in all our best interests to see this industry grow. ED has given me great times and great memories. Here's to wind in your sails.
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Smoother than ever, it seems to me. Thanks so much! The Apache is crazy fun now!
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Which VR headset do you primarily use for playing DCS?
Glide replied to NineLine's topic in Virtual Reality
I am currently running the Valve Index. I love it. I have a low rez monitor plugged into the motherboard DP so Windows and 2D run on the Intel UHD750 on my i7 11gen, and my 3080ti drives the Valve Index. This setup works perfectly on all my sims. -
Just a heads up for Classic rudder pedal owners to perform regular maintenance on that post at the back. I had mine work itself almost completely off (after 4 years of kicking), and no amount of calibration would cure the crazy rudder inputs I was sending. The Standard spring managed to disconnect as well, and for a surprisingly long time I didn't notice. Now, I have both the Strong and Standard springs on the unit.
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fpsVR tells me this build is more CPU hungry than before. Performance looks smooth and consistent to me. The future is multithreading.
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I'm reinstalling. I don't think the first rebuild worked. Nope. Same results. Does anyone else see what the F16 flight path marker does with full rudder deflection? Or how it behaves doing a full roll? I turned off the HUD symbology, and the flight model feels good, more like the F4 now. The flight path marker needs some work. I took the TF-51D out river racing, and I thought i was going to stall the turn when, whoops, I'm upside down. Roll level and carry on.
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Did you fly it? Both the TF-51D and the F-16 have new rudder code, and it's very broken.
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Outstanding! That new TF-51D handling is awesome. Performance is stellar!
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Yes, but it's a brilliant talk about scaling and multithreading.
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Big worlds in UE 5.
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Sorry, I jumped in mid stream. Well, we can find the upper limits of the MT engine for the average user by testing a variety of workloads. The thing is, when you pass that performance barrier, it really tips over. So, if you are 100 units over the limit, you might not know. I think some of the dynamic campaign generators can vary the number of units generated.
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I have a variety of missions for testing, including busy apache battles. I don't do the massive dynamic campaigns or multiplayer missions, so my needs are simpler. I can tell when I've got a mission that's either too heavy with units or too heavy with smoke and particles. The blue chevrons are about equaled by the number of red units that are on the board. There's a busy air battle as well. This is my busy testing mission, and it's pretty fun too. The screenshot is life after quadviews. https://www.digitalcombatsimulator.com/en/files/3337508/
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Well, as the AI improves, it's going to need more resources, so yes, it's getting bigger and better. Quadviews currently breaks OpenXR (in this sim and others) and it's no longer supported. Neither is the OpenXR Toolkit supported, as the dev indicated. However, it's a problem now because just removing Quadviews does not fix the issue. You must remove it, restore defaults in OpenXR in Safe Mode, then disable the toolkit and remove it. DCS cannot be tangled up with that code anymore. DCS works much better without it now. I have my Crystal at full resolution with GPU bound at around 60fps. As long as it's smooth, that frame rate is just fine for me.
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fixed FPS drops and mouse movement causing stutter
Glide replied to ExGreyFox's topic in Game Performance Bugs
Do you have Quadviews installed? Try this: uninstall quadviews, install openXR toolkit, enable Safe Mode in openXR toolkit, launch DCS in VR. Open the OpenXR Toolkit menu, and select System/Restore Defaults, Confirm, and exit the menu. Go flying. -
This topic needs to go away.