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About =GR= Cypher
- Birthday 10/09/1983
Personal Information
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Flight Simulators
DCS World
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Location
Athens, Greece
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Interests
Scale modelling
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Occupation
Aviation Photographer, Athens International Airport Ramp Supervisor
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
=GR= Cypher replied to Dmsea1's topic in Game Performance Bugs
@BIGNEWY Good evening. After the update, the CPU temps run high from the initial loading page and do not drop after loading is completed. I'm running an AMD 7700X with watercooling having idle temps at max 43 degrees now with ambient temp at around 24. When loading DCS temps go high to the mid 80s and dont drop at all even after running a mission or mission editor. A lot of people reverted to the previous update reporting that it went back to normal. -
CPU runs +20° hotter in idle after update to 2.9.16.10523.
=GR= Cypher replied to Dmsea1's topic in Game Performance Bugs
Same here. From the loading page temps are running high as hell! 7700X reaching up to almost 90 degrees after the update! -
Good morning. I would like to propose the implementation of selecting a condition for specific percentage of coalition ground or naval force destroyed to end a mission. For example Once -> Red or Blue 75% ground units destroyed -> End Mission instead of selecting each group individually to add the condition. This would minimize the time spent for the editor to create and manage triggers. AND FOR THE LOVE OF GOD, PLEASE ADD AN UNDO FUNCTION!!!!! Thank you!
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DML - Mission Creation Toolbox [no Lua required]
=GR= Cypher replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Hello. I tried yesterday an old mission I created using the CSAR etc. I used a jet and ejected and when the pilot reached the ground showed the message regarding the extraction details etc. When I saved the mission, the downed pilot is shown as an M4 soldier named vehicle1. I tried to run the mission and the downed pilot as I imagined is not available for extraction. Do you have any plans of adding something to use with the new save feature? Thank you! -
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Last night during our PvP when I launched 2 AGM-88 on PB mode against an enemy SA-15 on a known position with the waypoint inserted, the missiles after launch tracked and killed the friendly SA-15. The sensor of the missile is supposed to activate on the terminal phase to search for the radar emission. Sorry for the large trk files, I also include the tacview file on the wetransfer link to see the trajectory of the HARM. Thank you! PS the mission has scripts! https://we.tl/t-vMb4ju271Y
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DCS crashes when in F-15E using CBUs
=GR= Cypher replied to =GR= Cypher's topic in Bugs and Problems
I tried it again without the mods and still insists. dcs.log-20240228-124342.zip -
DCS crashes when in F-15E using CBUs
=GR= Cypher replied to =GR= Cypher's topic in Bugs and Problems
Same issue with the CDIP mode in RP MPL 2/6 050ft separation using CBU97. With the Mk82s no problem at all. dcs.log-20240228-121239.zip -
DCS crashes when in F-15E using CBUs
=GR= Cypher replied to =GR= Cypher's topic in Bugs and Problems
I've tried it multiple times using all kinds of dumb bombs, mk8x, cbu87/97, mk20, blu107 and crashes in all cases. It can only launch in ripple single. -
DCS crashes when in F-15E using CBUs
=GR= Cypher replied to =GR= Cypher's topic in Bugs and Problems
As it seems, the issue happens only when using Ripple Multiple. In Ripple single the bomb drops without problems. -
Good morning. Today practicing CBU drops, both loft and AUTO mode, upon releasing the bombs, DCS crashes. It happened all four times using either CBU87 and CBU97. dcs.log-20240228-091536.zip dcs.log-20240228-090627.zip dcs.log-20240228-091156.zip dcs.log-20240228-085957.zip Same happens also with the Mk20 Rockeyes dcs.log-20240228-092236.zip All of the shots are done in AUTO, RPL Multiple 1/6 050ft
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During editing and testing a mission I created 4 groups of F-16s with 4 elements each. All datalinks, STN, Voice Callsigns, transmit power and flight details inserted in the editor but in-game nothing is the same. Example: Enfield 4 ship flight with STN from 00011 to 00014, Voice callsign EN11-14, transmit power high and for EN11 to be Flight Lead, during the mission is shown as EN12, STN 00011, OWN#2 which should be #1 as it's flight lead, transmit power MED and FL NO (Flight Lead). This also happens with the other elements in exactly the same way. The only option to have it in a correct way is to be manually inserted in-flight.
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Callsign: =GR= Lynx Aircraft: F/A-18C A2A Supercarrier
- 46 replies
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- pg97
- persian gulf 1997
- (and 5 more)
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Callsign: =GR= Doc Aircraft: F-16C A2A
- 46 replies
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- 1
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- pg97
- persian gulf 1997
- (and 5 more)